Horizon & Ecology #177
Game B
original term: Game B (Eng.) · GameB, Gra B, Game A / Game B
Central European lineage: 1 thread (documented influence) · 1973–2019 · jump to documentation ↓
Working Definition
Game B is the working name for a hypothetical, still-to-be-designed civilizational order intended to replace “Game A”—the prevailing arrangement of institutions, incentives, and technologies built around win-lose rivalry, bureaucratic hierarchy, and perpetual material growth. In the technical vocabulary of its architects (Jordan Hall, Jim Rutt, Daniel Schmachtenberger, and Bret Weinstein), Game A is the suite of collective-intelligence mechanisms that since the Neolithic agricultural revolution has solved three survival problems—extracting resources, outcompeting rival groups, and suppressing internal defection—by imposing complicated rule-bound machinery onto a complex living world; Game B aims to solve those same coordination problems through high-trust, omni-win networks without top-down bureaucratic coercion. In everyday internet usage, Game B designates a loose subculture of podcasts, Discord servers, and intentional-community experiments seeking “a new operating system for civilization.” Keeping the theoretical hypothesis distinct from the online social scene is essential for evaluating either.
Participants redesign the rules of the cooperative order itself instead of merely playing the existing game better. The prototype remains unfinished and the problem of abuse still requires solutions; mechanism design is a close reading, while Game B is a broader aspiration.
AI-assisted illustration · conceptual metaphor View in visual quiz →Genesis and Global Lineage
The term originated around 2013 in an informal working group that included Jim Rutt (1953–2026), former CEO of Network Solutions and chairman of the Santa Fe Institute, and tech entrepreneur Jordan Hall (then Greenhall), co-founder of DivX, alongside evolutionary biologist Bret Weinstein. As Rutt later recounted, that initial cohort fractured over a dispute between a “personal inner-transformation” wing and an “institutional-design” wing. The vocabulary revived around 2017 when Hall began publishing essays on the collapse of institutional sensemaking (the “Blue Church”) and Daniel Schmachtenberger published his thesis on the “generator functions of existential risk”: rivalrous (win-lose) games multiplied by exponential technology, and complicated socio-technical systems devouring their own complex ecological and social substrate. From 2019 onward, the primary vehicle of the concept was The Jim Rutt Show podcast, supplemented by a Facebook group, a Discord server, and a volunteer-maintained wiki. Its intellectual lineage braids together Santa Fe complexity science, Joseph Tainter’s theory of diminishing returns to complexity, Elinor Ostrom’s work on self-governing commons, and radical mid-century critics of industrial institutions such as Ivan Illich. Because Game B has no single foundational monograph—its “canon” consists of podcast transcripts and blog essays—it has been easily co-opted by New Age retreats on one side and confused with tech accelerationism on the other.
Central European Lineage
The one documented regional thread in the Game B lexicon is partial and runs through the Vienna-born philosopher and radical critic of modern institutions Ivan Illich. In a November 2019 conversation with Jim Rutt laying out the architecture of a Game B community, Jordan Hall named conviviality—the deliberate design of shared social life, rituals, and face-to-face civic fabric—as an essential pillar of Game B, explicitly crediting the concept to Illich’s 1973 book Tools for Conviviality, while Rutt added that conviviality might be “Game B’s secret weapon.” Born in Vienna in 1926, Illich attended school there until anti-Jewish laws forced his departure in 1941; he left Vienna with his mother for Italy in 1942 and returned to Austria after the war to complete his doctorate on Arnold Toynbee’s philosophy of history at the University of Salzburg in 1951, before pursuing his priestly and intellectual career in New York, Puerto Rico, and at the CIDOC center in Cuernavaca, Mexico, where Tools for Conviviality was written. The link thus documents the direct borrowing of a key pillar from a thinker of Vienna and Salzburg formation, rather than a Central European origin for Game B as a whole; although Ludwig von Bertalanffy’s Viennese general systems theory stands in the deeper background of Santa Fe complexity science, the Game B founders do not cite him directly.
Documented regional lineage · Link: 1. Compiled: October 2026.
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documented influence 46 years
Central European Source: Ivan Illich, “Tools for Conviviality”; Vienna, Austria; Salzburg, Austria (formation); Cuernavaca, Mexico (where the book was written), 1973
Global Circulation: conviviality as one of the pillars of Game B (Jordan Hall, Jim Rutt) — Jordan Hall, 2019
documented influence
46 yearsIvan Illich, “Tools for Conviviality”
1973 · Vienna, Austria; Salzburg, Austria (formation); Cuernavaca, Mexico (where the book was written)
conviviality as one of the pillars of Game B (Jordan Hall, Jim Rutt)
2019 · Jordan Hall
- Claim & Connection
- In a conversation with Jim Rutt (The Jim Rutt Show, EP26, November 19, 2019), Jordan Hall explicitly attributes one of the core terms in the Game B vocabulary—“conviviality” (the deliberate design of a shared culture of living together)—to Ivan Illich's book “Tools for Conviviality” (1973); Rutt adds that conviviality may be "Game B's secret weapon." Illich was born in Vienna (1926), attended school there until 1941, left for Florence in 1942, and earned his doctorate (on Arnold Toynbee) at the University of Salzburg in 1951. The link concerns one specific component of the concept rather than its entire architecture.
- Source Documentation
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- reception / translation The Jim Rutt Show, „EP26 Jordan Hall on the Game B Emergence”, 19 XI 2019, transkrypcja (nieautoryzowana) i lista „Mentions & Recommendations”; section on conviviality (after “making a living” and “parenting”, before “health”): “I ended up actually running into it in the context of this really beautiful 70s author, Ivan Illich, who wrote a book, Tools For Conviviality”. jimrutt.substack.com ↗
- biographical record Wikipedia (en), hasło „Ivan Illich”; sections “Early life” and “Education in Italy”: born September 4, 1926 in Vienna, left Vienna with his mother for Florence in 1942, doctorate in medieval history at the University of Salzburg (dissertation on Toynbee; year 1951 in publication list); “Tools for Conviviality”, Harper & Row 1973. en.wikipedia.org ↗
- biographical record Wikipedia (de), hasło „Ivan Illich”; biographical section: had to leave school in Vienna in 1941; external secondary diploma in Florence (1943); doctorate in late 1951 at the Faculty of Theology in Salzburg, dissertation on the philosophical foundations of Toynbee's historiography. de.wikipedia.org ↗
- Historical Context
- Illich's intellectual formation is partly Central European (schooling in Vienna, doctorate in Salzburg), with the remainder in Florence, Rome, and the Americas; the 1973 book itself was written at CIDOC in Cuernavaca, Mexico. The podcast transcript is unauthorized and should ideally be cross-checked against the audio. Fact check Oct 2026: corrected the year Illich left school in Vienna (1941 per German Wikipedia; departure from Vienna in 1942 per both entries) and rendered Rutt's “secret weapon” remark in the conditional mood matching the transcript; the English and German Wikipedia entries differ on the Salzburg faculty (medieval history vs. theology) but agree on the university, year, and Toynbee topic.
Why Now
Game B entered wider circulation between 2018 and 2023 as part of the online “sensemaking” wave (Rebel Wisdom, The Stoa), propelled by three shocks. First, the 2018 Cambridge Analytica scandal lent credibility to Hall’s argument that digital platforms were fragmenting collective human cognition. Second, the 2020 COVID-19 pandemic prompted Rutt and Hall to frame lockdowns as a live test of supply-chain fragility and local resilience. Third, the post-2022 surge of generative AI brought Schmachtenberger’s vocabulary—multipolar traps, molochian arms races, and metacrisis—directly into mainstream AI-safety debates. Simultaneously, critiques forced a reckoning: in January 2023 media theorist Douglas Rushkoff debated Rutt on air, accusing Game B of tech-elite escapism and opaque jargon, which prompted Rutt to pivot toward a grounded “Game B 3.0” focused on worker cooperatives and local food systems, while a 2022 offshoot (“Game C”) criticized the movement’s bloodless rationalism. Rutt’s death in May 2026 closed the project’s founding chapter.
Explanatory Power
Game B’s analytical strength is that it treats civilization as a single coupled incentive system rather than a list of separate policy failures. First, it identifies a shared structural generator behind climate breakdown, nuclear and AI arms races, and media polarization: in a multipolar rivalrous game without enforceable coordination, any actor who voluntarily slows down—a lab that pauses an unsafe AI model, a state that leaves fossil fuels in the ground—is outcompeted and replaced by a less scrupulous rival. Second, Hall’s distinction between complicated systems (engineered machines governed by fixed blueprints) and complex adaptive systems (a forest or living culture) explains why layering more bureaucracy onto modern crises yields diminishing returns: complicated rulebooks create new loopholes for strategic gaming. Third, the framework demands a concrete transition architecture: Rutt’s proposal to prototype a 2,000-person, non-rivalrous township (such as Hall’s proposed site in Highland County, Virginia, or early Israeli kibbutzim) that spreads by voluntary replication rather than state conquest is an empirically falsifiable bet.
Axes of Debate
Rigorous systems theory versus subcultural mood
Sociologists and institutional economists point out that Game B has produced neither a peer-reviewed treatise nor a working prototype community at scale; Hall predicted in 2019 that Game A had roughly “seven years” left before phase-shift, while Rushkoff warned in 2023 that the movement’s grand abstractions (“omni-consideration,” “generator functions,” “the Omega Point”) act as cognitive traps for alienated young men online. Strongest counterargument: Rutt replied that wide-ranging speculative mapping was essential to identify the “binding energies” of Game A—multipolar traps, mimetic desire, financial precarity—and that naming those coupled dynamics is a real contribution whether or not the online community ever builds a town. Nature of the dispute: mixed — the criticism of unfalsifiable timelines and online guru dynamics is well founded, whereas the diagnosis of multipolar coordination traps rests on solid literature (Ostrom, Scott Alexander, Tainter).
Top-down clean-slate design versus repairing existing communities
Media theorist Douglas Rushkoff argues from a humanistic and localist perspective that Game B’s obsession with designing a brand-new “civilizational operating system” from scratch mirrors the escapist hubris of tech billionaires building survival bunkers or desert megacities like NEOM, distracting people from the unglamorous political work of repairing existing neighborhoods, unions, and municipalities. Strongest counterargument: Rutt agreed that projects like NEOM are dystopian horrors, but defended Game B’s “coherent pluralism”: a minimal shared kernel of non-negotiable rules (living within ecological bounds, participatory voice, fair exit rights) paired with a federation of diverse local “Proto-B” experiments, including worker-owned enterprises inside existing cities. Nature of the dispute: substantive — a genuine disagreement over the theory of social change: whether deeply locked-in institutional systems can be reformed incrementally from within or require parallel prototype institutions built outside.
Hyper-rational harmony versus the unruly human psyche
The authors of the dissident “Game C” critique (Owen Cox and Daniel Fraga, 2022), drawing on René Girard’s mimetic theory and psychoanalysis, argue that Game B’s vision of frictionless “omni-win” sensemaking is a sterile neo-Benthamite utopia that represses eros, aggression, and the death drive—forgetting that human societies require ritual, sport, carnival, and aesthetic transgression to sublimate violence. Strongest counterargument: Rutt acknowledged the cultural blind spot—pointing precisely to Illich’s conviviality and public patronage for artists and eccentrics as necessary outlets—while insisting that whatever cultural pluralism a society invents, its aggregate material and energetic footprint must remain strictly non-rivalrous and within planetary boundaries. Nature of the dispute: substantive — it turns on philosophical anthropology and whether any stable social order can be engineered around transparent communicative rationality alone.
Underappreciated Angle
The most revealing blind spot of Game B is its own sociology. By Rutt’s own candid estimate, the movement was roughly three-quarters male and heavily populated by affluent veterans of software engineering, venture capital, and quantitative finance—people for whom “exiting Game A” is an attractive thought experiment precisely because they have already won Game A. That is not merely a moral irony; it is a fatal theoretical problem for a movement claiming to build commons institutions. As Elinor Ostrom demonstrated across hundreds of historical cases in Governing the Commons (1990), self-governing resource regimes endure where participants share high mutual dependence, face costly exit options, and know their grandchildren will have to farm the same valley together. Game B attempts to design high-trust commons for the demographic group with the lowest exit costs and highest geographic mobility on Earth. If the diagnosis of multipolar traps is right, the real-world laboratories of non-rivalrous survival are rarely found in podcasts or rural Virginia land purchases; they are found where people without an exit option have had to invent durable protocols of mutual aid under scarcity—from traditional irrigation commons and municipal cooperatives to the informal solidarity networks of Central and Eastern Europe’s shortage economies.
One-Sentence Takeaway
Game B is most valuable not as a blueprint for a utopian new civilization, but as a name for the question our current institutions cannot answer: how do you exit a game in which every player is rationally forced to keep accelerating toward collective ruin because no one can afford to stop first?
Related Concepts Network
How this concept reinforces, constrains, or complements other analytical frameworks in the corpus. View on graph →
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Metacrisis complements
Game B is proposed as the civilizational answer to what Daniel Schmachtenberger and his circle call the metacrisis: the shared underlying generator of coupled ecological, technological, and epistemic crises.
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Moloch and coordination failure reinforces
The diagnosis of Game A is at bottom a diagnosis of multipolar coordination traps: rivalrous competition forces actors into behaviors none of them individually desires, and Game B is conceived as an exit from that trap.
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Tragedy of the commons complements
Elinor Ostrom's studies of self-governing commons institutions serve in Game B as empirical proof that coordination beyond state and market is possible—at least at small scale.
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Complexity science reinforces
The distinction between complicated and complex systems, drawn from the Santa Fe Institute tradition, anchors Hall's entire argument about the structural fragility of Game A.
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Sensemaking complements
Game B grew out of the same online intellectual ecosystem as the “sensemaking” network and shares its conviction that civilizational crisis is first and foremost a crisis of collective cognition.
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Technological solutionism in tension
Critics such as Douglas Rushkoff see in Game B another iteration of the tech-founder dream of re-engineering human society from first principles, despite its professed hostility to complicated systems.
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Degrowth in tension
Both frameworks insist on living within planetary boundaries, but Game B sidesteps the political economy of wealth redistribution and state regulation that is central to degrowth.
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Accelerationism constrains
Game B explicitly rejects accelerationist calls to push capitalism and technology “faster and further,” though its rhetoric about the inevitable collapse of Game A is sometimes confused with it.
Reading Canon & Translation Bridge
Foundational texts, introductions, and critical perspectives—with availability of English and Polish editions.
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foundational text 2019 · English
Jim Rutt, Jordan Hall, EP8 Jordan „Greenhall” Hall and Game B (The Jim Rutt Show, transkrypcja)
The fullest firsthand exposition of the “canon”: the three core problems of Game A, complicated versus complex systems, the history of the aborted 2013 attempt, and “Track One” for building a small, self-contained prototype community.
In English: original text written in English
In Polish: no Polish edition
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foundational text 2017 · English
Daniel Schmachtenberger, Solving the Generator Functions of Existential Risk
The brief essay from which Game B drew its sharpest axiom: rivalrous win-lose games multiplied by exponential technology self-terminate, and any civilization that fails to resolve those “generator functions” will destroy itself.
In English: original text written in English
In Polish: no Polish edition
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critical perspective 2023 · English
Douglas Rushkoff, Jim Rutt, Currents 079: Douglas Rushkoff on Tech Escapism and Critiques of GameB (The Jim Rutt Show, transkrypcja)
The sharpest internal critique: Rushkoff charges Game B with opaque jargon, a totalizing narrative of an “evil Game A,” tech-elite escapism, and the lack of a theory of political change, prompting Rutt to concede several points and announce “Game B 3.0.”
In English: original text written in English
In Polish: no Polish edition
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introduction & synthesis 2008 · English
Donella H. Meadows, Thinking in Systems: A Primer
The indispensable primer on feedback loops and leverage points, without which talk of a “civilizational operating system” remains mere metaphor.
In English: original text written in English
In Polish: “Myślenie systemowe. Wprowadzenie”, Helion 2022, trans. Maksymilian Gutowski
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cross-disciplinary 1990 · English
Elinor Ostrom, Governing the Commons: The Evolution of Institutions for Collective Action
The empirical counterweight to grand visionary schemes: Ostrom shows from historical cases which institutional design principles allow communities to govern shared resources without state or market—and how demanding those conditions are.
In English: original text written in English
In Polish: “Dysponowanie wspólnymi zasobami”, Wolters Kluwer Polska 2013, trans. Zofia Wiankowska-Ładyka
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cross-disciplinary 2014 · English
Scott Alexander, Meditations on Moloch
The rationalist blog essay that gave online discourse its vocabulary of “multipolar traps”; Rutt explicitly lists them among the “binding energies” of Game A.
In English: original text written in English
In Polish: Polish edition not verified
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cross-disciplinary 1973 · English
Ivan Illich, Tools for Conviviality
The source of the concept of “conviviality” that Hall imported into the Game B lexicon: a critique of industrial tools and institutions that outgrow human scale, written by a Vienna-born radical thinker rather than a systems engineer.
In English: original text written in English
In Polish: Polish edition not verified
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cross-disciplinary 1988 · English
Joseph A. Tainter, The Collapse of Complex Societies
The archaeological theory of diminishing marginal returns to sociopolitical complexity, invoked by Hall to explain why Game A empires repeatedly collapse.
In English: original text written in English
In Polish: Polish edition not verified
Primary-Source Quotes
Rivalrous (win-lose) games multiplied by exponential technology self terminate.
Game B is building or developing capacity to navigate complexity without resorting to complicated systems.